================================================================
Title                   : Frantic
Version                 : 1.0
Release Date            : 3th November 2000
Filename                : DOM-Frantic.unr
Author(s)               : Chris 'Plutonic' Blundell
Email Address           : plutonic@planetunreal.com
Web Page                : http://www.planetunreal.com/plutonic/
Description             : High in the swiss mountains the Liandri Organisation found a 
			  dipalidated complex of buildings.  Once a monastery, this long
			  since forgotten ruin is now a venue for the latest round of
			  frantic deathmatch action.
Other levels by author  : DM-Frantic, CTF-EventHorizon, CTF-Conquest, DM-Fool'sBravado, and 
			  Dm-AggressiveTendencies][ (for UT)
			  DmAggressiveTendencies, DmTerminal_Intent, DmWasted, 
			  DmRifles_and_Rockets, DmCrossover, and DmPortalXGN (all for 
			  Unreal)
Additional Credits to   : See beta testers below.

================================================================
--- Play Information ---
Game                    : Unreal Tournament
Level Name              : Frantic
Single Player           : Botmatch (full bot path noding)
Cooperative             : Team play death match
Deathmatch              : 4 - 10 players suggested (14 player start points in total)
Dark Match              : No
Difficulty Settings     : Nil
New Sounds              : Nil
New Graphics            : Nil
NewUnrealScript         : Nil
External DLLs           : Nil
Known bugs              : See author's notes below.

--- Construction ---
Editor(s) used          : UnrealED2 Beta
Base                    : None
Construction Time       : 40 hours

Installation
------------
Unzip the .unr file into your Unreal Tournament/maps/ directory and enjoy.

Author's Notes
--------------
Just out of curiosity, I decided to make a domination version of Frantic.  I knew that the
layout would support domination points, but I wondered how well it would play.  To my 
surprise, the game play is even more intense when team play and domination points are added
to the map. So why not release it?

The bots play all three control points well.  If you are guarding the pond or the hall 
points, look out.  The bots will jump down to the control points from the levels above and 
will often announce their entrance with hot flak :).  As for guarding the hub control point,
there is no place to hide there!

Some of the weapons have been moved and the thigh pads have been removed.


Thanks to
---------
My wife, Danielle, and our son who are both incredibly tolerant of my work patterns when 
creativity strikes. Danielle is also becoming a great beta tester.

The beta testing team:
QAPete, CyberA, DevilBunny, Harmonics, RedRaven and Vape.  As usual I am indebted to my 
beta testers for their clarity; my maps are better for the involvement of these guys. 


Copyright / Permissions
-----------------------
This level is copyright Chris Blundell 2000.

Authors may not NOT use this level as a base to build additional levels.  This map may 
NOT be modified in any way without the author's express, written permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!  This INCLUDES putting it on ftp.cdrom.com which have a
tendancy to do just as such or any other major ftp that bundles cd-roms
out of what they carry.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
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names are properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL TOURNAMENT and the UNREAL TOURNAMENT 
logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.